Sunday, May 13, 2012

I should be a game designer

Well, I shouldn't: as Carrie says, "You have no follow-through."  But the power of games to teach us complicated concepts, critical thinking skills, and cost-benefit analysis, to name three things, is amazing.  Check this out:

She designed a game to teach her mixed-heritage daughter about the slave trade.  And that's just the beginning.

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